Monday, 18 June 2012
I come up with these in my spare time. I am disabled myself, and they've helped me regain some skills, especially "Flower Power."
First game: Ladder, Ladder
What skills it develops: It develops higher functions as it requires children to calculate and and plan. Yes, they can use any stick they like, but it might give the other player points.
1.) Two pieces of regular sized paper (copy paper)
2.) Two markers of different colors
3.) 9 index cards
4.) a penny
What to do:
1.) Label the outside of your rectangle 1-9, enclosing the 1 just like in the video. Turn right around the edges for sequencing order.
2.) Cut the index cards in two (18 cards total) and then label the cards 1-9 2X, separate into two decks.
3.) Create 20 sticks from the inner space of the copy paper. Create 10 of each color and label them EXACTLY as stated in the video or like this:
Stick one: 6 and 0.
Stick two: 5 and 7.
Stick three: 1 and 3.
Stick four: 4 and 8.
Stick five: 9 and 2.
Do this again for the same color and then do the whole process again for the other player.
4.) Label one side player one and one side player two.
How to play:
1.) Flip a coin to see who goes first. Heads goes first.
2.) Flip the coin to see how many index cards to draw. Heads=2 Tails=1
3.) Decide whether to add or multiply the cards together.
4.) Create the sum or product on the board or the exact number as explained in the video.
5.) switch players and repeat the process.
You can only use the numbers on your side. Player one has a side and player two has a side. You can cross over the outer edges, but once you do that, the outer number is void. If you can't use your stick, then it goes to other player.
The goal is to get the highest sum on YOUR SIDE! :)
Play until you run out of sticks.
Game Two: Don't Face My Back
What skills it develops: Counting, directions and it teaches children their left from their right. It also introduces children to the octogon. This is a more basic game.
Draw Diagrams. Follow Directions. And one thing I left out is that if you land on the same section then you both go back to your gates without a point. Don't face each other's backs! No backstabbing! Keep the answers in the order of their product. 9X5=45 not 54. Make sure you face the little guy when you label him so that it's their left and right. The goal is to get back in your gate. That's a point. You play until 5.
1.) Make 3 sets of cards with 1-9 on them and then create one card to note 0.
2.) Label the first row or 1,2,3 right. Label 4,5,6 left. Label 7,8 right and 9 left.
3.) Create two characters of different colors. Label their left and their right as the direction that YOU are facing.
4.) Put the other stacks of 1-9 in a pile face down to the left of the game. You can create more stack if you want so that you don't have to shuffle as often.
5.) Draw an octogon. Place the arrows like shown in the video.
1.) To begin the game, each player draws a card out of the deck. THe person with the highest number goes first.
2.) Player one begins by drawing two cards from the deck and multiplies them together.
3.) He picks the product off of the card board labeled 1-9 with directions and places them side by side. He then moves in the directions noted. The more observant children will realize that you can add or subtract the direction to get a direction faster and not have to move as many.
4.) If a player lands on the same section as the other then it is considered backstabbing and both players will return to their gates/goals without a point.
5.) the goal of the game is to get in your gate. THe player that reaches 5 first wins. You can play to 1 as well if you want a short game.
Game Three: Flower Power
What it develops: This game is designed to help with memory. Children have to calculate multiple sums, products or quotients in their head. It has a little strategy, but it's gentle.
What you'll need: 1.) 8 triangles labeled 1-3. A di. Play: 1.) Select 2 card for 1st turn and one after that. 2.) roll di and connect the sum, product or quotient (X,/+,-) You have to connect both points. 3.) enclose the center. If you run out of cards, you lose. The center can be calculated as its whole or by the few affected. Try to get the center to have the least numbers possible. In the end, you add them together. You can play as long as you want to.
If the points touch then they have to be the product, sum or quotient (x,/,+,-). If they are not, then they don't. You can put 3 and 3 together in a certain way so that the other point doesn't touch another point/ number.
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